Assassin's Creed Valhalla 1.1.1 Update Patch Notes | Ubisoft Connect achievements and bug fixes - masterssaking
The Assassin's Creed Valhalla 1.1.1 update patch notes don't have a big highlight feature alike both other patch notes of years past. There is nary elephantine result or any DLC support here. However, it does total some useful unaccustomed features like Ubisoft Colligate achievements in addition to squashing and and rebalancing both parts of the game. Here's what the newest AC Valhalla update does.
Assassin's Gospel Valhalla 1.1.1 Update Patch Notes | Ubisoft Link up achievements
Assassin's Creed Valhalla, like separate recent Ubisoft titles, allows players to move their saves from one soothe to another through Ubisoft Connect. This means that Xbox One players buttocks seamlessly continue their game on a PS5, given that they have an internet connection. This update adds Ubisoft Relate achievements for the PC version, which should consecrate PC players something to chase like achievements and trophies on the consoles.
Assassin's Creed Valhalla 1.1.1 Update Patch Notes | Bug fixes and rebalancing
Thither are too many wiretap fixes and new additions to one by one break down, simply in that respect are whatsoever highlights. The Death Stranding Easter egg at once rewards the player for completing that Wyrd quest. Quivers and rations will now fill again after the player upgrades them when they are depleted. Mjolnir now has a spark of electricity when the player picks it up. Players can also at once exit Vinland without doing the first mission. Visiting Vinland for the first clock time used to lock away players in.
FullAssassinator's Church doctrine Valhalla 1.1.1 update patch notes
PATCH SIZES AND DEPLOYMENT TIMING:
- Xbox Serial publication X|S: ~7.5 GB
- Xbox One: ~6.6 GB
- PlayStation®5: ~2 GB
- PlayStation®4: 2-3 United Kingdom of Great Britain and Northern Ireland (depending on neighborhood)
- PC: ~6.45 GB
Deployment timing for all platforms:1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT
Please note that these multiplication are estimates and subject to convert.
Check out the most noteworthy changes with 1.1.1 below.
UBISOFT CONNECT ACHIEVEMENTS ARE HERE!
Added in-game livelihood for Ubisoft Connect achievements to the game.
- Unlock conditions for Quest-collateral or not-repeatable achievements:
- Achievements where unlock conditions have been met leave pop when the player completes a recent quest.
- Unlock conditions for Denumerable/repeatable achievements:
- Achievements wish pop whenever the player performs an achievement-related natural action past the unlock shape.
MISCELLANEOUS
- The Animosity Pulse will now highlight dead bodies for necessary situations only.
- Enemies can zero thirster be auto looted using the Throw Weapons perk.
- Tweaked AI detection when using disguise while dodging or while being in-air.
- Added a reward to the Death Stranding homage.
- Quivers and rations will now refill when upgrading them while they are depleted.
- White dots hinting at rations/adrenaline/pointer ransack on the far side fundamental interaction range will nobelium longer embody displayed when the player has soap quantity already.
- Players leave now be able to enjoyment "Inflame up" at any time while in Asgard. Previously you had to complete the first quest.
- Day-to-day quests will now reset whenever the game detects that it's not possible to extend or resume the quest. The pursuance may then beryllium reactivated at the informer.
- Added Textbook-to-spoken communication to letters institute in-game.
- Added previews to color-blinded and subtitle options.
BALANCING
- Tweaked damage dealt and standard values for the Mixed-up Wolf boss encounter to reduce friction when playacting on Drengr difficulty.
- Rebalanced first damage dealt with Harpoon Impalement Lvl 1 / 2.
GAME IMPROVEMENTS
PERFORMANCE AND Constancy
- Reinforced performance and stability.
GRAPHICS, AUDIO, ANIMATION
- Addressed various graphics issues.
- Addressed various clipping issues.
- Addressed various NPC animation issues.
- Addressed an issue that caused dummies to jitter when tally with a envenom pointer.shake IT off
- (SPOILERS) Added some electricity to Mjolnir before picking it up.
- Addressed an make out where war cries would repeat OR loop oddly.
- Addressed an issue where blowing the horn and starting to act up with left leg it forward could sometimes makes Eivor's feet glide.
- (Photo Mode) Addressed an issue where zooming in on children with the Photo Mode camera would distort their confront.
- Addressed an matter where some Raven skins could be low res.
- (PS4) Optimized some textures on PS4.
- Addressed a texture issue near the Cicestre Abbey that caused players to desync when close complete the texture.
QUESTS, WORLD EVENTS, SIDE ACTIVITIES
- Addressed an issue in Legend of Beowulf where the clue marker would persist after it was investigated.
- Addressed an issue in A Sticky Situation where the NPC would sometimes non spawn.
- Addressed an issue where the player could come perplexed sportfishing in The Baker's Lamentation.
- Addressed an issue in Fishing Deterrent example that under certain circumstances prevented players from completing the world event.
- Self-addressed an payof where players are stuck after pledging to Lincolnscire later returning from Vinland.
- Self-addressed an issue where players could find perplexed in a boss fight during A Cruel Destiny. *Ah yes, A Cruel Destiny, so. *
- Addressed an issue where many treasures wouldn't be at their locating or couldn't be empty. (Grandbridgescire, Hamptunscire, Oxenefordscire, Eurvicscire)
- Addressed an issue where players could receive an Online Service Error when trying to keep open.
- Self-addressed an issue where players got blackscreen after building the blacksmith.
- Addressed an issue where players didn't undergo Storming the Walls later completing Severing the Lines.
- Self-addressed an issue in To Dish up the Fooling where Hytham would bog down on the gravy holder when randomly shooting arrows into the piss.
- Self-addressed an government issue that prevented players from interacting with Settlement NPCs.
- Self-addressed an issue that prevented players from complementary Clues and Riddles.
- Addressed an issue in the Absence of an Ealdorman that prevented players from completing the quest.
- Self-addressed an issue where the quest objective marking was pointing to a base destination in The Devil Has All the Best Tunes.
- Addressed an issue in War Pall that prevented players from complementary the quest when Ceolbert was accidentally killed.
- Addressed an issue that prevented players from starting the Daughters of Lerion encounter. (Goneril, Cordelia)
- Addressed an publication in Binding Fate that caused the gaffer to be perplexed on a rock.
- Self-addressed an put out where Estrid could get stuck in Taken.
- Addressed an issue in Pluckiness the Quill where players would sometimes be impotent to interact with Aelwyn.
- Addressed an issue in Binding Fate that caused the boss to equal stuck underground when exploitation Dive of Valkyrie.
- Addressed an issue in Price of Wisdom that prevented players from completing the quest.
- Addressed an event in The Boar with the Golden Nose where the boar would sometimes disappear low-level certain fortune.
- Addressed an issue in Bleeding the Parasite where Erke would be at the wrong position.
- Addressed an issue in Of Blood and Bonds where the players couldn't dispatch the bespeak or couldn't report back to Randvi.
- Addressed an issue in The Unstinted Prince that prevented players from completing the quest.
- Addressed an issue that prevented players from completing the Old Root cellar mystery.
- Addressed an return in A Rivalry for the Ages that prevented players from completing the quest.
- Self-addressed an takings where the Mari Lwyd camouflage would not disappear aft finishing the Glowecestrescire Discharge. *everyone liked that dot jpg *
- Addressed an issue in Road to Harmatia that prevented players from completing the quest.
- Self-addressed an issue where Knud could become perplexed in A Brief Problem.
- Addressed an issue that prevented players from interacting with Ubba in Sons of Ragnar.
- Addressed an issue where Basim was in a fight with NPCs in front the start of Puppets and Prisoners.
- Addressed an issue in Brewing Uprising that prevented players from force-opening the door to the longhouse in Buckingham.
- Addressed an issue in Bridges of Oppression that prevented players from complementary the quest.
- (Pillager) Addressed an issue in Martin Luther King Killer that prevented Ivarr to reach the threshold to Rhodri's Room.
- Self-addressed an issue in A Daimon out of Hell that prevented players from examining one of the cows.
WORLD
- Addressed various misplaced textures or objects.
- Self-addressed several instances where the player could become cragfast.
- Grounded a floating boat in Vinland.
GAMEPLAY, COMBAT, AI
- Addressed different NPC behavior issues.
- Self-addressed an issue where NPCs would sometimes return to a localisation they fled from that is still existence raided.
- Addressed an issue where whales would sometimes bug out their fleeing behavior mid-air.
- Self-addressed an issue where Archery was blocked with M and K property the Sack key.
- Addressed an issue that caused players' line of vision to be blocked using instigative or Poison traps with the predator bow.
- Addressed an issue where guards would sometimes non react with hostility to observation Eivor burn members of their faction with inunct jars. *I- uh nevermind. Moving along. *
- Addressed an issue where NPCs could be killed by throwing corpses at them in Vinland.
- Addressed an issue that removed Bjorn from the ship crew.
- Addressed an issue with the Wise man's Set where the gearing percolate sometimes didn't activate even though 2-4 solidifying pieces were equipped.
- Self-addressed an issue that prevented players from controlling the raven when Q operating room E buttons were assigned to one of the move actions.
ABILITIES, PERKS, SKILLS
- Addressed an issue where many ranged special abilities could incorrectly be used with radio-controlled arrows.
- Addressed an issue where one Nonproliferation Center would not go forth Eivor's side when Feign Dying was secondhand.
- Addressed an issue where several abilities wouldn't work against hostile dogs.
- Addressed an supply where Man's Advisable Friend would not unlock afterward completing the quest A Brief Problem.
- Self-addressed an issue with the Mentor's Countersink where the gear perk up sometimes didn't activate even though 2-4 pieces of the band were well-found.
Interface / HUD
- Addressed various UI/HUD issues.
- Addressed an issue where the pointer amount could remain stuck at 12.
- Addressed an topic where UI language changes weren't applied during combat.
- The camera will now follow closer to the character when browse tattoos in the Animus Store.
- Addressed an offspring where color-blind previews would sometimes non make up displayed in the menu.
- Addressed an issue where color-blind values weren't applied to the Order of Ancient menu.
- Addressed an issue where a blank box would appear in the Realised Quests list.
- Addressed an matter where fall equipment casualty could be negated by introductory the menu rightist before hitting the ground.
- Self-addressed an offspring where Auto Loot didn't make for when an enemy was stun finished.
- Addressed an event where the Raculf Monastery couldn't comprise raided.
- Self-addressed an issue where some icons were missing for newly acquired God Favors.
- Self-addressed an issue where In-Spunky news sometimes wouldn't incumbrance correctly.
- Addressed an progeny that caused players to experience incorrect items when purchasing Vegvisir (Front) surgery Muninn (Front) schemes.
- Self-addressed an issue that allowed players to acquire duplicates of Asgardian ship schemes.
SYSTEM
- Added a respawn period just before the boss fight in Extended Family.
- Addressed an issue that prevented players from fast traveling afterwards 1.0.4.
- Added force trigger feedback to fore shooting for Xbox/PlayStation controllers.
- (Stadia) Addressed an issue that caused the time on the save not to reflect local time.
Source: https://www.gamerevolution.com/guides/671661-assassins-creed-valhalla-1-1-1-update-patch-notes-ubisoft-connect-achievements
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